Il libro dei giochi del Commodore 64 – 21 – Ostrica

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21 – Ostrica

Apparso da pagina 141 fino a pagina 149 de “Il libro dei giochi del Commodore 64”

Il listato pubblicato

Il programma

 

Il nostro listato digitato

Qui di seguito trovate il codice da copiare sul programma CBM prg Studio
Il codice originale é stato modificato affinchè possa essere letto da CBM prg Studio.

I caratteri speciali PETSCII (Screen Codes) presenti nel listato originale, sono stati singolarmente sostituiti da quelli standard utilizzati da CBM prg Studio.

Attenzione – Grazie alla segnalazione di più utenti, i caratteri “<” e “>” potrebbero venir sostituiti dai rispettivi encoding html “&lt;” e “&gt;” . Qualora li trovaste, sostituite manualmente questi valori direttamente su CBM prg Studio, altrimenti il programma non funzionerà.

Scusate per l’inconveniente tecnico.

10 rem **ostrica** 20 print"{clear}":poke53280,1:poke53281,3:poke53265,peek(53265)and239 30 poke56334,peek(56334)and254:poke1,peek(1)and251 40 forj=0to79:x=peek(53632+j):poke14720+j,x:next 50 poke1,peek(1)or4:poke56334,peek(56334)or1 60 poke52,48:poke56,48:poke53272,(peek(53272)and240)+14 70 poke649,1:poke650,128 80 forj=0to7:poke14368+j,255:next 90 forj=0to7:poke14376+j,0:next 100 forj=12288to12734:readx:pokej,x:next 110 forj=14334to14365:readx:pokej,x:next 120 g=1024:h=55296:v=53248:vc=v+30:vs=v+21:vx=v+16:u=1:z=0:gb=g+170:sy=63:by=256 130 forj=0to199:pokeg+j,4:pokeh+j,6:next 140 forj=200to919:pokeg+j,5:next 150 forj=920to959:pokeg+j,3:pokeh+j,10:next 160 forj=960to999:pokeg+j,4:pokeh+j,7:next 170 forj=1to5:pokeg+920+2^j,1:pokeh+920+2^j,0:next 180 forj=0to5:poke2040+j,192+j:next 190 forj=0to2:poke2045+j,196+j:next 200 pokev+39,1:pokev+40,0:pokev+41,6:pokev+42,2:pokev+43,1:pokev+44,4 210 pokev+45,0:pokev+46,0 220 pokev,72:pokev+1,74:pokev+29,5:pokegb,0 230 xp=255:zp=2:yp=rnd(1)*60+106:pokev+2,xp:pokev+3,yp 240 pokev+4,rnd(1)*232+24:pokev+5,rnd(1)*80+126:pokev+23,4:sf=600 250 fm=255:fw=-1:pokev+6,fm:pokev+7,82 260 f1=344:pokev+8,88:pokev+9,rnd(1)*45+122 270 f2=344:pokev+10,88:pokev+11,rnd(1)*45+122 280 pokevx,50:pokevs,63 290 ti$="000000":poke53265,peek(53265)or16 300 gosub1500:b=peek(v+31):ifti<tpthenpoke53280,15:goto330 310 tp=z:poke53280,u 320 geta$:ifa$<>""thena=asc(a$) 330 ifd<90thenfs=z:fc=z 340 iffs=uthena$=";":a=59 350 ifa=47andd=zthengosub1200 360 ifa=47andd>zandd<222thend=d+8:pokev+13,d:pokev+15,d:pokevs,(peek(vs)andsy)+64 370 ifd<94andd<>zthend=z:pokevs,peek(vs)and127:pokegb,z:pokevx,peek(vx)andsy 380 ifa=59andd>93andd<230thend=d-8:pokev+13,d:pokev+15,d:pokevs,(peek(vs)andsy)+128 390 ifa=59ord=zorrnd(u)<.6ortp>zthen430 400 x=x+8:ifx>336thenx=24 410 ifx>255thenpokevx,(peek(vx)andsy)+192:pokev+12,x-by:pokev+14,x-by:goto430 420 pokevx,peek(vx)andsy:pokev+12,x:pokev+14,x 430 gosub1500 440 ifcf=zthen480 450 ifcc=32orcc=16thenfs=u:tp=ti+600 460 ifcc=8orcc=4then920 470 ifcc=2thenfs=u:tp=ti+1800 480 ifd<222then520 490 bg=g+917+x/8 500 ifpeek(bg)=uthenpokebg,2:fc=u:tp=ti+600 510 ifpeek(bg)=3thenpokebg+h-g,3:pokebg,4:fs=u:p=p+u 520 ifti>18000thenft=u:goto920 530 pokeg,asc(mid$(ti$,4,u)):pokeg+u,5 540 pokeg+2,asc(mid$(ti$,5,u)):pokeg+3,asc(right$(ti$,u)) 550 p$=str$(p):pokeg+39,asc(right$(p$,u)) 560 iflen(p$)=2thenpokeg+38,asc(left$(p$,1)) 570 ifp=35then920 580 xp=xp-2:ifxp<zandzp=2thenxp=255:zp=z 590 ifxp<zandzp=zthenxp=255:zp=2 600 yp=yp+2:ifyp>180thenyp=126 610 pokev+2,xp:pokevx,(peek(vx)and253)+zp:pokev+3,yp 620 gosub1500 630 ifcf=zthen650 640 ifcc=2thenfs=u:tp=ti+1800 650 iftisfandti<sf+2400thenpokevs,peek(vs)and251:goto730 670 ifti<1800+sfthen730 680 pokev+4,rnd(u)*232+24:pokev+5,rnd(u)*80+126:pokevs,(peek(vs)and251)+4 690 sf=800+ti 700 gosub1500 710 ifcf=zthen730 720 ifcc=4then920 730 fm=fm+fw:iffm=-uthenfm=z:fw=u 740 iffm>255thenfm=255:fw=-u 750 pokev+6,fm 760 gosub1500 770 ifcf=zthen790 780 ifcc=8then920 790 f1=f1-10:iff1<10thenf1=344 800 iff1>255thenpokevx,(peek(vx)and239)+16:pokev+8,f1-by:goto820 810 pokevx,(peek(vx)and239):pokev+8,f1 820 gosub1500 830 ifcf=zthen850 840 ifcc=16thenfs=u:tp=ti+600 850 f2=f2-20:iff2<10thenf2=344 860 iff2>255thenpokevx,(peek(vx)and223)+32:pokev+10,f2-by:goto880 870 pokevx,(peek(vx)and223):pokev+10,f2 880 gosub1500 890 ifcf=zthen910 900 ifcc=32thenfs=u:tp=ti+600 910 goto300 920 poke53280,2 930 forj=1to4000:next 940 print"{clear}{red}":pokevs,0:poke53272,21 950 ifp>10thenprint"{down*2}{right}e' stata una buona giornata di lavoro" 960 ifcc=8thenprint"{right}la medusa ti ha pizzicato" 970 ifcc=4thenprint"{right}il serpente marino ti ha preso" 980 iffc=1thenprint"{right}ferito gravemente da un'ostrica gigante" 990 ifft=1thenprint"{right}e' ora di riposarsi!" 1000 print"{down*3}{right}hai pescato";p;" ostriche perlifere" 1010 geta$:ifa$=""then1010 1020 ifa$<>" "then1010 1025 tp=0:a=0:fs=0:ft=0:p=0:fc=0:d=0 1030 print"{clear}":poke53280,1:poke53281,3 1040 poke53272,(peek(53272)and240)+14 1050 poke53265,peek(53265)and235 1060 goto130 1200 d=94:pokegb,4:x=128:pokev+12,x:pokev+14,x 1210 pokev+13,d:pokev+15,d:pokevs,peek(vs)+64 1220 return 1500 c=peek(vc):cc=(c-pc)andsy:pc=candsy 1510 cf=z:ifc>sythencf=u 1520 return 2000 data8,0,0,8,0,0,28,0,0,8,0,0,8,0,0,8,0,0,8,0,0,8,0,0 2010 data8,192,0,8,128,0,9,255,0,9,85,0,9,255,3,255,255,255,127,255,255 2020 data63,255,254,31,255,253,15,255,253,0,0,0,0,0,0,0,0,0,0 2030 data4,124,48,56,254,8,65,247,4,65,242,2,65,255,2,33,255,4,31,254,248 2040 data195,85,0,133,82,240,74,81,12,50,144,130,4,136,66,4,136,34 2050 data25,4,17,33,4,8,65,2,8,66,66,8,34,132,34,17,40,72,72,32,48,48,0,0,0 2060 data0,0,0,33,128,0,34,64,0,228,32,0,24,16,12,0,8,18,0,4,33,0,2,65 2070 data0,1,2,17,0,4,32,128,56,127,192,64,68,96,64,85,112,32,127,248,32 2080 data127,207,192,117,199,128,53,128,0,31,0,0,12,0,0,0,0,0,0 2090 data0,63,0,0,255,0,1,215,0,3,215,0,3,215,0,3,214,0,3,214,0,7,214,0 2100 data7,255,0,7,255,0,5,37,0,5,37,0,8,168,128,8,168,128,17,69,0 2110 data17,69,0,8,168,128,8,168,128,5,20,64,5,20,64,24,168,48,0 2120 data0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,6,1,0,14,3,63,254,7,103,255,135 2130 data247,255,254,255,255,254,3,255,206,63,64,199,0,96,135,0,112,7 2140 data0,120,3,0,28,1,0,0,0,0,0,0,0,0,0,0 2150 data48,0,0,48,0,0,48,0,0,208,0,0,208,0,0,208,0,0,80,0,0,120,0,0,24,0,0,24 2160 data0,0,63,0,0,41,0,0,45,0,0,45,0,0,33,0,0,16,0,0,0,0,0,0,0,0,0,0,0,0,0,0 2170 data0,0,0,0,48,0,0,48,0,0,16,0,0,56,0,0,92,0,0,154,0,0,154,0,0,154,0,0 2180 data90,0,0,40,0,0,68,0,0,36,0,0,52,0,0,54,0,0,54,0,0,6,0,0,0,0,0,0,0,0,0 2190 data0,0,0,0,0,0,0,0,0 2200 data199,199,231,199,131,255,255,16,24,12,198,99,51,31,15 2210 data56,124,62,63,31,31,15,15,24,60,189,219,102,60,60,24

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